Tuesday, August 17, 2010

Short Story Adaptation

SOUND MAP
Copy and paste the following Sound Map into a text editor, and, when finished, submit as a comment to this post. If necessary, break your Sound Map into multiple chunks (or simply link to your own site).

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BRAINSTORMING
Answer each of the following questions:

1. Read the entire story. Note where the story is broken into distinct scenes. List some of the sounds linked to people, objects and actions in the narrative that are explicitly described.

2. List several environments in the story that can be fleshed out with sonic ambiance. Describe them briefly.

3. List the key words in the story’s scene description and dialogue that give clues to the emotions of the scene (both of spectator and the viewer).

4. What are the moments of physical or dramatic transition in the story?

5. Read each scene again carefully. Visualize the scene and see what sounds you imagine, and jot them down.

6. Replay the scene in your mind with these sounds added, and see what other ideas emerge. Jot down everything that comes to mind – no matter how strange or silly. These ideas can always be tossed later, but can lead to valuable ideas later on as well.

INVENTORY
From your brainstorming session, list all of the sounds in the appropriate categories (questions 2-5) for each scene of the story, as well as any comments about the sounds and your process:

1. Name (or number) of the Scene
2. Diegetic SFX/Foley
3. Diegetic Background
4. Voice
5. Non-Diegetic
6. Comments

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Diegetic SFX/Foley: those that appear to be connected with the image, belong to the reality of the film, and can be heard by the characters in the film. Can also include diegetic music (a radio is turned on, a band plays live onscreen, etc.)

Diegetic Background: ambient, background and room tone sounds that the characters can hear in the reality of the narrative space.

Voice: not just dialogue, but all sounds that are emitted through the mouth including yawns, sneezes, coughs, laughs, etc. Dialogue that needs special treatment by the actor or postproduction manipulation (echo, telephone voice, etc.) can also be noted.

Non-Diegetic: those that are disassociated from the reality of the story and turn into a kind of sensorial or emotional element independent of the character’s reality within the story. Usually includes musical score and voiceover. Also can include ambient sounds when they are used to create a general mood and cannot be heard by the characters.

Post your comment(s) by the beginning of class Week 6.

5 comments:

  1. Scene 1: "He came into the room"

    Diegetic SFX/Foley: Shutting windows, feet draging, heavy but light breathing,
    character moving around in bed.
    Diegetic Background: light windy breeze, room ambience.
    Voice: Characters interacting. Character A (Unknown) asking character B (Shatz) if he is sick and telling him to go back to bed.
    Non-Diegetic: Narration of character A (Unknown).
    Comments:

    Scene 2: "But when I came downstairs"
    Diegetic SFX/Foley: fire from a fire place, footsteps walking down stairs, wood floor stretching, footsteps walking, hand being placed on forehead.
    Diegetic Background: Fire from a fire place, room ambience,,
    Voice: Characters interacting. Character A (Unknown) telling character B (Shatz nine year old boy) to go to bed because hes sick.
    Non-Diegetic: Narration of character A (Unknown).
    Comments:

    Scene 3: "When the doctor came"
    Diegetic SFX/Foley: Thermometer going in mouth crashing against teeth, doctor opening his work bag.
    Diegetic Background: Room ambience.
    Voice: Characters interacting. Character A (Unknown) asking character C (Doctor) the teperature ofthe boy and character C responds with answer.
    Non-Diegetic: Narration
    Comments:





    Scene 4: "Downstairs, the doctor left"
    Diegetic SFX/Foley: Plastic bottles being placed on table or counter,
    Diegetic Background: Character A conversating with character C.
    Voice: Charater A conversating with character C.
    Non-Diegetic: Narration
    Comments: The narration drowns the sound of the characters speaking into the background.

    Scene 5: "Back in the room"
    Diegetic SFX/Foley: Piece of paper being placed on table, pen being grabbed from a drawer, writing from a pen or pencil.
    Diegetic Background: Room ambience.
    Voice: None
    Non-Diegetic: Narration
    Comments:

    ReplyDelete
  2. Scene 6: "Do you want me to read to you?"
    Diegetic SFX/Foley: Hand grabbing a book, soft footsteps, character A saying "Do you want me to read to you?", sitting on bed, opening book, turning book pages.
    Diegetic Background: Room ambience, floor wood stretching, voice reading.
    Voice: Characters interacting. Character A asking character B if he wants to be read to. Character A reading.
    Non-Diegetic: Narration
    Comments:
    Scene 7: "After a while he said to me"
    Diegetic SFX/Foley: Slowly moving on bed, turning book pages, breathing.
    Diegetic Background: Room ambience.
    Voice: Characters interacting. Character B telling character A No to stay in the room if it's going to bother him.
    Non-Diegetic: Narration
    Comments:

    Scene 8: "I went out for a while"
    Diegetic SFX/Foley: Walking down stairs, footsteps, grabbing coat, grabbing keys, opening door closing door, footsteps on side walk, sudden breathing, leash, dog steps, dog breathing, sniffing, barking, dog cry, foot slipping, body falling, dog body falling, gun dropping, gun sliding, umph!, heavy breathing, dry branches shaking.
    Diegetic Background: Outside space, light cold wind.
    Voice: Umph! Sound.
    Non-Diegetic: Narration
    Comments:

    Scene 9: "We flushed a covey of quail"
    Diegetic SFX/Foley: Quail, game birds, loading bullets, gun cocking, gun shots, brush, wind, steady breathing.
    Diegetic Background: Outside space, light cold wind.
    Voice:
    Non-Diegetic: Narration
    Comments:


    Scene 10: "At the house"
    Diegetic SFX/Foley: Door opening, dog breathing, doggy bell, dusting off coat, laying down quail boot stomping on floor, putting gun down on floor, taking off gloves, taking coat off closing door, footsteps walking, footsteps walking upstairs.
    Diegetic Background: Outside space, light cold wind, inside room space ambience, fire on fire place.
    Voice:
    Non-Diegetic: Narration
    Comments:

    Scene 11: "We flushed a covey of quail"
    Diegetic SFX/Foley: Quail, game birds, loading bullets, gun cocking, gun shots, brush, wind, steady breathing.
    Diegetic Background: Outside space, light cold wind.
    Voice:
    Non-Diegetic: Narration
    Comments:

    ReplyDelete
  3. Jaye said..

    1.Read the entire story. Note where the story is broken into distinct scenes. List some of the sounds linked to people, objects and actions in the narrative that are explicitly described.

    Parent’s Bedroom: Footsteps, shutting the window, bed covers rustling, sleepy murmur.
    Downstairs: Steps down stairs, fire crackling.
    Doctor Downstairs: Mouth opening, bag opening, heartbeat, capsules shaking in container.
    Boys Room First: Writing on paper, covers moving, pages turning.
    Outside: Footsteps in snow, dog panting, dog whimper, shoes slipping on ice, gun clattering on ice, wings flapping, quail cooing, gunshots.
    Boys Room Second: Banging on door, mouth opening, water being poured, mouth swallowing, sitting in chair, intake of breath, sigh of relief, steady sleeping breathing.


    2. List several environments in the story that can be fleshed out with sonic ambiance. Describe them briefly.

    Parent’s room: Outside wind, creaking house.
    Downstairs: Fire crackling, house creaking.
    Boy’s room: House creaking, breathing, chair rocking.
    Outside: Birds, breeze, nature in winter.

    3. List the key words in the story’s scene description and dialogue that give clues to the emotions of the scene (both of spectator and the viewer).

    Parent’s Bedroom: ill, slowly, shivering, shivering.
    Downstairs: miserable, sick.
    Doctor Downstairs: nothing worry about, danger, avoided
    Boys Room First: still, detached, strangely, bother.
    Outside: bright, cold, difficult, poised, happy.
    Boys Room Second: staring, worry, tight, die, normal, relaxed.

    4. What are the moments of physical or dramatic transition in the story?

    Being ill upstairs, refusing to go to bed, doctors warning, stiff in bed, outside hunting, thinking he’s going to die, relaxing from worry.

    5. Read each scene again carefully. Visualize the scene and see what sounds you imagine, and jot them down.

    Same as first question:
    Parent’s Bedroom: Footsteps, shutting the window, bed covers rustling, sleepy murmur.
    Downstairs: Steps down stairs, fire crackling.
    Doctor Downstairs: Mouth opening, bag opening, heartbeat, capsules shaking in container.
    Boys Room First: Writing on paper, covers moving, pages turning.
    Outside: Footsteps in snow, dog panting, dog whimper, shoes slipping on ice, gun clattering on ice, wings flapping, quail cooing, gunshots.
    Boys Room Second: Banging on door, mouth opening, water being poured, mouth swallowing, sitting in chair, intake of breath, sigh of relief, steady sleeping breathing.

    6. Replay the scene in your mind with these sounds added, and see what other ideas emerge. Jot down everything that comes to mind – no matter how strange or silly. These ideas can always be tossed later, but can lead to valuable ideas later on as well.

    Heavy breathing from child, slight moan. Clack of metal from doctor’s instruments. Tension of lack of sound then the creak of bed to create an tightness. When the child relaxes a light sound of white noise to interrupt the silence and relax everyone.

    ReplyDelete
  4. Jaye said..

    1.Read the entire story. Note where the story is broken into distinct scenes. List some of the sounds linked to people, objects and actions in the narrative that are explicitly described.

    Parent’s Bedroom: Footsteps, shutting the window, bed covers rustling, sleepy murmur.
    Downstairs: Steps down stairs, fire crackling.
    Doctor Downstairs: Mouth opening, bag opening, heartbeat, capsules shaking in container.
    Boys Room First: Writing on paper, covers moving, pages turning.
    Outside: Footsteps in snow, dog panting, dog whimper, shoes slipping on ice, gun clattering on ice, wings flapping, quail cooing, gunshots.
    Boys Room Second: Banging on door, mouth opening, water being poured, mouth swallowing, sitting in chair, intake of breath, sigh of relief, steady sleeping breathing.

    2. List several environments in the story that can be fleshed out with sonic ambiance. Describe them briefly.

    Parent’s room: Outside wind, creaking house.
    Downstairs: Fire crackling, house creaking.
    Boy’s room: House creaking, breathing, chair rocking.
    Outside: Birds, breeze, nature in winter.

    3. List the key words in the story’s scene description and dialogue that give clues to the emotions of the scene (both of spectator and the viewer).

    Parent’s Bedroom: ill, slowly, shivering, shivering.
    Downstairs: miserable, sick.
    Doctor Downstairs: nothing worry about, danger, avoided
    Boys Room First: still, detached, strangely, bother.
    Outside: bright, cold, difficult, poised, happy.
    Boys Room Second: staring, worry, tight, die, normal, relaxed.

    4. What are the moments of physical or dramatic transition in the story?

    Being ill upstairs, refusing to go to bed, doctors warning, stiff in bed, outside hunting, thinking he’s going to die, relaxing from worry.

    5. Read each scene again carefully. Visualize the scene and see what sounds you imagine, and jot them down.

    Same as first question:
    Parent’s Bedroom: Footsteps, shutting the window, bed covers rustling, sleepy murmur.
    Downstairs: Steps down stairs, fire crackling.
    Doctor Downstairs: Mouth opening, bag opening, heartbeat, capsules shaking in container.
    Boys Room First: Writing on paper, covers moving, pages turning.
    Outside: Footsteps in snow, dog panting, dog whimper, shoes slipping on ice, gun clattering on ice, wings flapping, quail cooing, gunshots.
    Boys Room Second: Banging on door, mouth opening, water being poured, mouth swallowing, sitting in chair, intake of breath, sigh of relief, steady sleeping breathing.

    6. Replay the scene in your mind with these sounds added, and see what other ideas emerge. Jot down everything that comes to mind – no matter how strange or silly. These ideas can always be tossed later, but can lead to valuable ideas later on as well.

    Heavy breathing from child, slight moan. Clack of metal from doctor’s instruments. Tension of lack of sound then the creak of bed to create an tightness. When the child relaxes a light sound of white noise to interrupt the silence and relax everyone.

    ReplyDelete
  5. Jaye said...

    It won't let me post here as it is too long. I'll save a pdf and put it into the dropbox.

    ReplyDelete